iRogue is a game for the PalmPilot. It is open-source freeware available under the GPL. It is derived from rogue, with some bits of other random rogue-like games thrown in. If this interests you, keep reading.
Here are some links with more information if you really don't know what I'm talking about.
The current version is: 0.30 (alpha 3.0.) It has undergone a "major revision" since the two-mumble version; see installation notes below if you have an old version.
If you would not tend to describe yourself as an Alpha-Testing Pilot-Crashing Lab Rabbit, you probably do not want to install this game on your PalmPilot. You have been warned --- in the worst case, a buggy application could force you to hard-reset. If you know what that means and are unfazed, you may continue reading.
Hello lab rabbit!
You should install the two ".prc" files from iRogue.zip. (Even though iRogue is puny compared to other roguelike games, it is too big to fit in 64K. So it is split into multiple files.) You can expect the entire game to occupy around 110K.
NOTE to people who have visited this page before:
If you
installed an earlier version of this game, i.e. before I changed the
name to iRogue, you should delete the old "Rogue" and
"Rogue Library" from your PalmPilot before installing
the iRogue files. (fyi, I also experienced some problems with
SwitchHack and LauncherIII due to the name change. Turning off
SwitchHack and similar hacks during this process, which I forgot to
do, would probably avoid that fun little soft reset I had. I also
deleted and reinstalled LauncherIII to get the "right" name to show
up, though there's probably some simpler way to do that.)
My current test platform is
"iRogue" is a derivative work based mostly on rogue 5.3-clone and urogue (they are also freely available and you should be able to find them from The Rogue Home Page.)
iRogue is "freeware". I wrote (constructed, ported, swiped large parts of) this game solely for my own amusement, though I am pleased if it happens to amuse someone else (other than my fiance whose idea it was.)
On the one hand, anything "free" is of course immediately more interesting than if it were not free, just like anything "on sale". Freeware! Must download...
On the other hand, you get what you pay for. I will fix any bugs/misfeatures that particularly bother me and, if I have time and am able to do so, I will try to fix any bugs/misfeatures that you report. (If you have problems just installing it, I will sympathize but may not be able to help much.) No guarantees.
On the gripping hand, iRogue is also "open source". If I fall off the face of the planet and something is particularly bothering you, theoretically you can fix it yourself.
The iRogue source is freely available under the GNU General Public License. The code is not a pretty sight, but you can have a copy if you want it.
If you have an old version, you must delete "Rogue" and "Rogue Library" before you upgrade to "iRogue" and "iRogue_Library".
Because iRogue requires two files, you can't beam it to someone using just the Applications 'Beam' option: that won't allow you to transfer iRogue_Library.prc.
I have successfully beamed a previous version by using the fabulous free ZarfCatalog 1.0, a.k.a. Z'Catalog (which every Alpha-Testing Pilot-Crashing Lab Rabbit should already "own" anyway.) I'll let you know when I've tried this with the current version of iRogue.
The whole process takes a couple of minutes. As long as your friend has enough memory, and hasn't previously installed a version of this game, I think that there should be no problems.